Chance of impregnation with Worm Queen (a weak, non-aggressive breed that will grow into a Worm churning larvae maker) A new surgical procedure to extract Space Worm larvae from Hosts A new Level 3 technology (Xenobiology) to research Standard transport pods work normally with this mod installed.- A new parasitic creature called the Space Worm RimWorld.MainTabWindow_Inspect:ExtraOnGUI()Ģ colonists can launch but 1 colonist and 1 silver coin can't so it's definitely not weight problem. RimWorld.MainTabWindow_Inspect:ExtraOnGUI_Patch1(Object)Ĭode Select Expand System.NullReferenceException: Object reference not set to an instance of an object RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) Verse.Log:ErrorOnce(String, Int32, Boolean) System.NullReferenceException: Object reference not set to an instance of an objectĪt _46_0 () in :0Īt Verse.Command_Action.ProcessInput (UnityEngine.Event ev) in :0Īt (IEnumerable`1 gizmos, Single startX, Verse.Gizmo& mouseoverGizmo) in :0Īt (IEnumerable`1 selectedObjects, Verse.Gizmo& mouseoverGizmo) in :0 pressed launched after the finished loading cargo message appeared but it does nothing. when I click the launch button nothing happens. I can build the ships but I can't launch them. Make sure your sprites are 500x500 pixels. Change whatever you want to look like whatever you want, even outside graphics not included here. Rename the one you like to the name it should be "Albatross", "Phoenix", and "SRTF" are looked for by the code (with the _north, _south, _east added). Look in the mod's folder (SteamLibrary\steamapps\workshop\content\294100\1845423808) and find the Textures folder. A small give and take for having something like this in RimWorld. I tried to make up for this by making the building sizes square, even though the ships clearly aren't. As far as I can tell there's no way to save the orientation of the ships once they launch. Q: When I land my ship it always points north!Ī: Yes. Q: Where are the things I loaded into my ship? They disappeared.Ī: Check the inventories of the pawns that went on the trip. It increases the build cost substantially. You may like my Realism Patch for this mod. Leave a few blocks around your landing point to avoid this. If you try to land too close to the edge of the map your shuttle may vanish.If you choose the "Gift" option when launching your shuttle, you will give the faction your shuttle and EVERYTHING inside.If you don't, you will lose the shuttle and it will act like a drop pod. At least one person must go on the caravan. Try out CP's Get To The Chopper! Immersive helicopters instead of ships! Recipe: 2000 steel, 150 plasteel, 350 gold, 18 components, 2 advanced components. Recipe: 800 steel, 450 plasteel, 150 gold, 100 neutroamine, 20 components, 10 advanced components.Ī simple freighter design used across nearly every homeworld. This new ship design uses an intricate chemical process to infuse the building materials with a mesh-network, effectively removing the need for many ship-components we use today. This design washed up in our databanks a long time ago, but it wasn't until recently that we understood what it meant. Recipe: 1200 steel, 240 plasteel, 150 gold, 16 components, 5 advanced components. Originally designed for exoplanetary exploration, a stripped down Albatross X-11 makes for a perfect SRTS replacement. Thank you to Aquamarine for ship graphics! SRTS is not required, but works well with SRTS Expanded! Want to add your own? No problem! Support for unlimited types of ships. Both ships require their own research project, and they're not cheap. Three additional short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. These act like drop pods, but are not one use - when you bring it back home you choose where to land and disembark. These are flying caravans, meant to load people and cargo and bring it somewhere else - potentially a very long distance, and back again.
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